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Certain parts of the game can be highlighted for easy combo planning. The directional influence (DI for short) of the enemy, for example, can be tracked.The mod also allows you to control CPU fighters so that you can practice defensive maneuvers. As stated before, there is a replay function included in the tool which allows you to reset the match to a previous point.
KJH explains, 'once you start mixing the applications of your toggles with the replay function, you can do lots of crazy things.' Having the ability to quickly snap back to a desired state of the game is incredibly useful for newcomers to Melee when setting up combos and pressure.
The year is 20xx. Mode' in the settings to disable all of the features that would interfere with tournaments, such as distracting aesthetics and training codes. The 20XX Melee Training Hack Pack (v4.07 - 7/04/17) Thread starter Achilles1515. Training Codes - Color Overlay - Action State Overlays. I've tried to go from 20XX 3.02 to 4.05 but things haven't been working out and now neither version work. My Homebrew channel is empty with no apps but the blue bubbles screen.
The part of the Smash community that is hesitant to try competitive Melee most likely needed guidance on the intricacy and mechanics of the game. Because of this, the community is loving this tool and KJH's tutorial as the two delivers exactly what was needed.
![20xx 20xx](/uploads/1/2/5/7/125705153/115325760.jpg)
StatusConfirmedYearOriginThe Big House 3 Super Smash Bros Melee TournamentTags,About20XX is a hypothetical prediction for the future of the community, in which all players have mastered the character Fox and winners are chosen entirely by port priority. OriginThe term '20XX' originates from games in the franchise which are set in the ambiguous year '20XX.' In Super Smash Bros. Melee, the character is considered by many to be the most powerful character due to his unique moveset, which includes the versatile special ability 'shine.' SpreadOn November 18th, 2013, SpankThatDill submitted a post titled 'Can someone explain the 20XX reference to me?' To the /r/smashbros subreddit, to which Redditor Nannose replied with a about the 20XX concept: The year is 20XX. Everyone plays Fox at TAS levels of perfection.
Because of this, the winner of a match depends solely on port priority. The RPS metagame has evolved to ridiculous levels due to it being the only remaining factor to decide matches.On March 29th, 2014, Smash Boards user achilles1515 posted a Melee titled '20XX,' designed as a training mod for the hypothetical 20XX scenario. On November 25th, a 20XX game was released on 's store (shown below, left). On March 25th, 2015, YouTuber Dan Salvato uploaded an announcement trailer for the 20XX: Tournament Edition game mod (shown below, right).Search Interest. So, this is the first time I've heard of 'port priority', but already it sounds like it's an incredibly controversial game mechanic. I mean, let's all assume for a moment that this whole 20XX thing hypothetically does happen. Does this mean that, since the decision on who wins is determined squarely on whether or not he or she has the leftmost port, the entire purpose of hosting Melee tournaments in and of themselves would be rendered obsolete by a simple game of Rock-Paper-Scissors?
If that's the case, why bother even rewarding the tournament reward to one person if it's entirely up to chance? Why even bother hosting them? Is this how the Afoxalypse will come to pass? Melee becoming a relic of a bygone age of EVO? What game will fill Melee's competitive niche?All these answers and more at 11.
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