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Rebelstar Raiders at Spectrum Computing, a database of Sinclair ZX Spectrum games, software and hardware.
Not based on X-Com. Based on Rebelstar (which was based on Rebelstar Raiders in 1982 - and in turn - spawned the Laser Squad series) Sorry to fuss - All developed by the Gollop Bros anyway. In as much as this is a Rebelstar game it is truly excellent. Surpassing the Spectrum version from 20 years ago by miles - but then it should. The speccy version was published by Firebird.and cost Not based on X-Com. Based on Rebelstar (which was based on Rebelstar Raiders in 1982 - and in turn - spawned the Laser Squad series) Sorry to fuss - All developed by the Gollop Bros anyway.
In as much as this is a Rebelstar game it is truly excellent. Surpassing the Spectrum version from 20 years ago by miles - but then it should. The speccy version was published by Firebird.and cost £2.99 new - so maybe just a case of getting what you pay for. For TBS fans, one reason to buy a cheap GBA on it's own. Get FF Tactics and maybe one of the Japanese TB games, and your in turn based mind-challenging heaven.
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This game is great. If you're a fan of the original two X-Com games, it has the same feel. The magic is back.
Graphics are simple, but obviously that's not the draw to a game like this. Sound is adequate, and the music is nice although it's not intrusive or forward. The gameplay, on the other hand, really shines.
The Gollop brothers have weeded the needless complexity out This game is great. If you're a fan of the original two X-Com games, it has the same feel.
The magic is back. Graphics are simple, but obviously that's not the draw to a game like this. Sound is adequate, and the music is nice although it's not intrusive or forward. The gameplay, on the other hand, really shines. The Gollop brothers have weeded the needless complexity out of the XCom interface without sacrificing the versatility and elegance of the system. Instead of having to use loads of different buttons to set your troops up, you can instead simply move them, and the movement squares use a color-coding system to tell the player exactly what actions your soldiers can still take from each location.
Add in the fact that you can save anywhere, anytime, and you have a recipe for a perfect handheld tactics game. On top of it all, this game sells for $19.95. It's a STEAL at that price. I can't recommend this game highly enough - it's an absolute blast. Some might miss the omission of X-Com's overarching strategic world map and base-building segments, but the focus on the tactical segment of the game works very well on a portable system. Reward Namco for taking a chance on a largely unknown title and make it worth their while to commission a sequel. You won't be sorry.
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